POOL OF RADIANCE CODE WHEEL ANSWERS CODE
One was to publish codes in a separate code book and make the resulting codes difficult or impossible to copy. Second, although most homes did not have a photocopier in these days, the local library usually did. First of all, it was too obvious and dull. However, some publishers did not like the simple approach. King's Quest IV, Leisure Suit Larry II and Police Quest II all use this, although the latter two incorporate graphics to make the protection codes harder to disseminate. The most simple version of this form of protection would be "Enter the third word in the fifth paragraph on page seven of the manual". However, at some point in the game, the game would ask a question that could only be answered by referring to the game's documents. Now disks were wholly unprotected and could be backed up as many times as the consumer liked. Thus came the next evolution of copy protection, the document based check. At first, several game companies like Sierra tried to compromise by allowing a game to be installed to the hard drive, but requiring a copy-protected "key disk" to be in the floppy drive when playing the game.Ĭonsumers still complained because floppy disks were fragile and they wanted to make backups of their games. As MS-DOS came with virtually every clone PC and offered standardized methods for interfacing with hard and floppy drives, combined with prices that made hard drives within reach of consumers and smaller businesses, game companies started to realize that the days of floppy-only games were coming to an end. That platform, which at best supported 16-color graphics and few sound choices, had one huge advantage over the more technically impressive Commodore Amiga & Atari ST machines, standardized support for hard drives.
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The market, at least in the United States was clearly gravitating to the IBM PC platform. In the mid to late 80's, computer gamer players were beginning to get fed up with playing games strictly off floppies.